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What Studio To Contact To Make Anime

by Justin Sevakis,

The final Answerman FAQ went over pretty well, and so it's time for another one. This is a question that pretty much never stops being asked to united states of america at ANN, and the answer is pretty much always the aforementioned. Other Answerman writers before me have tackled this topic, merely I can never discover those posts (and judging past the Answerman inbox, nobody else can either). So, here we go again. Clip 'n' save!

The contemptuous among you will no doubt exist filled with glee as I become through the motions on this one. It's one of the classics.


A lot of people ask:
I'm a writer/children's book author/creative person/creative person who has a keen idea for an anime. How exercise I contact Japan so I tin pitch my thought? How can I become the guy/girl who thinks of all the stories?

Information technology's hard to understate only how many people are just dying to get their "original" ideas made into anime. Over the years I've been handed manuscripts, had inquiries from parents, been pitched story ideas, and been asked for contact info. I've tried to answer politely every time, just commonly the person asking doesn't desire to hear whatever bodily advice. They just want validation.

Given that the bodily advice is the exact opposite of what they want to hear, I suppose I understand why it'south a biting pill to consume. Information technology flies in the face of being told their entire lives past every parent, teacher and CG animated movie that they're special, that they matter, and that they can do whatever they put their minds to. But the very simple answer to the question is true not only of the anime business, but almost every aspect of the entertainment world. It applies to directors, screenwriters, actors, and producers equally as it does a kid in a Minnesota middle school with delusions of grandeur. Etch information technology into your memory because information technology is THE cardinal rule past which any one individual's identify in the entertainment manufacture revolves. Prepare? Here is is:

NOBODY CARES ABOUT YOUR IDEAS.

If I could, by fashion of my column, put that in a big flashing marquee, don a summit hat and do a soft shoe musical number around that judgement, I would. Entertainment is a business, and if you are an unknown, new, immature, untested talent, the people that care about your ideas or your creative vision are strictly limited to you and your female parent. No 1 in a position of ability wants to hear your concept. Nobody is going to accept you seriously. Nobody is just going to give you a chance. That is non going to happen.

Why? Because, while sometimes you lot wouldn't know it past looking, the people that run the anime business are non brusque of ideas. Equally my ex-boss John O'Donnell was fond of saying, "ideas are piece of cake, implementation is difficult." Most every prominent anime writer has a giant folder of original stories they're trying to become made. Nearly aught of those will. Many anime directors and producers also accept a agglomeration of projects they've been developing for years with other industry people. Very few of these will e'er see the calorie-free of day either. Instead, funding volition become to the latest cliché light novel adaptation or harem evidence, considering that is what producers know people want to see.

It's true, but unnecessary to state here, that 99% of the people who consider themselves creative/genius storytellers are simply fooling themselves, and their genius ideas are near always piles of derivative dreck that nobody would e'er have seriously. Hollywood is full of bitter, angry screenwriters who but don't empathise why they keep getting rejected, and the rest of the world is full of people that recollect they COULD be screenwriters if they just had the time/energy/software to write. Never mind all that, because even if y'all are a creative genius, the door to creating an anime is simply not open to you, for several reasons.

  • You lot don't speak Japanese.
  • Aside from the guys that work in international licensing and business development, virtually nobody on an anime staff speaks much English. Unless y'all are fluent in Japanese, your writing is in fluent Japanese, and your communication skills are such where you could work with someone entirely in Japanese, nobody is going to be able to understand y'all. What exercise you lot do when you receive a random unsolicited email in a language you lot don't speak? Do Y'all take it seriously, or do you assume they're trying to sell you Viagra?
  • Nobody knows who you are.
  • In order to be taken seriously as a writer, you lot take to have a reputation. Y'all must build this slowly, over the course of years and decades, make connections and work hard to earn people's respect. Merely THEN will people in positions of power read what yous wrote, and take y'all seriously. Which still doesn't mean they'll take you seriously, simply you sure won't get taken seriously without this step. (Overnight successes are total rarities, and normally what looks like overnight success is actually the product of years of toiling in anonymity.) This is hard enough in your native country, just doing it overseas in a more often than not closed and insulated market in your second language? That's simply non feasible.
  • You have no marketplace strategy.
  • very few professed "thought people" e'er even think of the business side of things. Anime producers, like any other entertainment producer, desire to sell a product. They're less interested in an episode break-down and pocket-size character details; they want to see comparable titles, sponsorship potential, demographic predictions, market necktie-ins, and prominent companies and people that are already willing to be a role of your project. Assembling these items and trying to get the money to brand things is a producer'due south job, and if they can't tell immediately what those bullet points would be when they see your idea, so they tin't arroyo sponsors, tin't get money, and the project is dead.

    So how does ANYBODY go their story told the way they want to tell information technology? The Only mode is to brand an audition want to hear it, and that audience has to exist big and reliable enough to make producers OK with handing yous the keys to their very expensive machine. Producers don't care well-nigh, say, Vince Gilligan's vision, simply every Breaking Bad fan now reveres him as a god, and then Gilligan has the customer as leverage for his next project. There'south an audience that WANTS the next great piece of work by Oshii or Miyazaki or Anno, and that audience is large plenty that they tin observe a producer who will let them do what they want in exchange for the loyalty of that audience. Everybody else is stuck doing non-original piece of work-for-hire stuff that a production commission has decided would exist popular.

    Creative freedom is a luxury that takes a long time to build up, a lot of talent and a lot of luck. Whatever neophyte that expects that control of an expensive medium like anime or flick to be just handed to them is in for a very rude awakening. In other mediums, there are however countless ways to piece of work up the organization, but making the bound to anime is possibly the toughest bridge to gap: unless you have a huge audience IN Japan that is waiting for YOUR next big idea, Japanese producers have admittedly no reason to listen to y'all. It's easier, cheaper and more comfortable for them to just ignore the weird foreigner and just keep on doing what they've been doing by themselves.

    In summary, for pretty much everyone reading this cavalcade, the dream of getting their idea made into an anime is simply unattainable. You may want the chore title of "guy with the idea", but that's not a thing. Unless you are independently wealthy, or know someone that is willing to put up the literally millions of dollars it takes to produce an anime, you are finer locked out of the system.

    ...

    Wow, that was a bummer to write out. Despite my cynical nature, I don't Actually similar telling people their dreams are ridiculous and they should give upwards, so when anyone is really listening, I always attempt to steer them in the management of some other creative pursuit. There are a ton of creative jobs out there, and then focusing on merely anime seems a little myopic to me. We all love anime, and at that place'due south no shame in making something and drawing inspiration from the things you love. And we all love a bunch of things -- not just anime, but movies and comics and TV series and paintings, and even weird YouTube videos. Inspiration comes from everything, then in that location'due south no need to limit your dreams to the medium y'all spend the virtually time with.

    With the earth getting smaller and more than continued, there is always that minor outside chance that something you brand will hitting in Japan, and someone in the anime concern over there will call back, "I'll bet I tin sell a series based off this." Hey, stranger things have happened!


    And that'south all for this week! Got questions for me? Ship them in! The e-mail address, every bit always, is answerman (at!) animenewsnetwork.com.

    Justin Sevakis is the founder of Anime News Network, and owner of the video product company MediaOCD. Y'all can follow him on Twitter at @worldofcrap, and cheque out his bi-weekly column on obscure one-time stuff, Pile of Shame.


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    Source: https://www.animenewsnetwork.com/answerman/2013-10-18

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